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Command

Description

Parameters

last_changed

shows the unique id of the players that spawned and/or last modified the selected structure

debug_fsm_info

shows FSM state of objects (Debug Command: slows down network)

true/false(Boolean)

teleport_to

teleports the current controlled entity

PlayerName(String), X(Float), Y(Float), Z(Float)

kill_character

kills the entity with that name

PlayerName(String)

teleport_self_to

teleports the current controlled entity

X(Float), Y(Float), Z(Float)

change_sector

teleports the current player to another sector

X(Integer), Y(Integer), Z(Integer)

export_sector

exports the whole sector. be sure to use /force_save before

X(Integer), Y(Integer), Z(Integer), name(String)

export_sector_bulk

exports the whole sector from file. be sure to use /force_save before

fileName(String)

import_sector_bulk

make sure that the target sector is unloaded

fileName(String)

import_sector

make sure that the target sector is unloaded

toX(Integer), toY(Integer), toZ(Integer), name(String)

change_sector_for

teleports any player to another sector

player(Integer), X(Integer), Y(Integer), Z(Integer)

repair_sector

attempts to correct the regitry of the sector

X(Integer), Y(Integer), Z(Integer)

load_system

loads the whole system (debug)

X(Integer), Y(Integer), Z(Integer)

load_sector_range

loads sectors from pos (incl) to pos (incl) (debug)

fromX(Integer), fromY(Integer), fromZ(Integer), toX(Integer), toY(Integer), toZ(Integer)

teleport_self_home

teleports the current controlled entity to the spawning point of the player controlling it

destroy_entity

Destroys the selected Entity

giveid

Gives player elements by ID

PlayerName(String), ElementID(Short), Count(Integer)

give

Gives player elements by NAME

PlayerName(String), ElementName(String), Count(Integer)

give_credits

Gives player credits)

PlayerName(String), Count(Integer)

jump

Jump to an object in line of sight if possible

restruct_aabb

Reconstructs the AABBs of all objects on the server

tp_to

warp to player's position

PlayerName(String)

tp

warp a player to your position

PlayerName(String)

daytime

sets the time of the day in hours

TimeInHours(Integer)

simulation_spawn_delay

sets the time of the day in hours

TimeInSecs(Integer)

simulation_ai_enable

enables/disables AI simulation

enable(Boolean)

set_spawn

Sets the spawing point for this player to the current position

shutdown

shutsdown the server in specified seconds (neg values will stop any active countdown)

TimeToShutdown(Integer)

force_save

The server will save all data to disk

add_admin

Gives admin rights to (param0(String)))

PlayerName(String)

list_admins

Lists all admins

status

Displays server status

list_banned_ip

Lists all banned IPs

list_banned_name

Lists all banned names

list_whitelist_ip

Lists all whitelisted IPs

list_whitelist_name

Lists all whitelisted names

ban_name

bans a playername from this server

PlayerName(String)

ban_ip

bans a ip from this server

PlayerIP(String)

whitelist_name

add a playername to the white list

PlayerName(String)

whitelist_ip

add an IP to the white list

PlayerIP(String)

whitelist_activate

Turns white list on/off (will be saved in server.cfg)

enable(Boolean)

unban_name

unbans a playername from this server

PlayerName(String)

unban_ip

unbans a ip from this server

PlayerIP(String)

kick

kicks a player from the server

PlayerName(String)

update_shop_prices

Updates the prices of all shops instantly

remove_admin

Removes admin rights of player

PlayerName(String)

refresh_server_msg

Refreshes the server welcome message

save

Saves the currently entered/selected Object in the Catalog

NameInCatalog(String)

load

Loads the object and puts it in the nearest available spot

CatalogName(String), ShipName(String)

list_ships

Lists the current ship catalog

search

Returns the sector of a ship of station with that uid

ShipOrStationName(String)

despawn_all

WARNING: this will delete the entites that start with the given pattern from the database!

ShipNameStart(String), Mode(used/unused/all)(String), ShipOnly(Boolean)

despawn_sector

WARNING: this will delete the entites of a sector that start with the given pattern from the database!

ShipNameStart(String), Mode(used/unused/all)(String), ShipOnly(Boolean), X(Integer), Y(Integer), Z(Integer)

populate_sector

WARNING: this will populate the sector. Use this as a reset after using /despawn_sector!

X(Integer), Y(Integer), Z(Integer)

spawn_mobs

Spawn AI from catalog with factionID at random places around you

CatalogName(String), factionID(Integer), count(Integer)

spawn_mobs_line

Spawn AI from catalog with factionID at the point you are looking at

CatalogName(String), factionID(Integer), count(Integer)

initiate_wave

Initiates an enemy wave

Level(Integer), Seconds(Integer)

start_ship_ai

Makes current ship into a AI for faction

factionID(Integer)

stop_ship_ai

Current ship will stop being AI

give_all_items

Adds every item for a player

PlayerName(String), count(Integer)

give_category_items

Adds for player items from category

PlayerName(String), count(Integer), terrain/ship/station(String)

sector_chmod

Changes the sector mode: example '/sector_chmod 8 8 8 + peace', available modes are 'peace'(no enemy spawn), 'protected' (no attacking possible)

SectorX(Integer), SectorY(Integer), SectorZ(Integer), +/-(String), peace/protect(String)

shop_restock

Restocks the selected shop with items

spawn_item

spawn an item in front of you

BlockName(String), count(Integer)

faction_list

lists all factions

faction_edit

edits a faction with name and description)

factionID(Integer), FactionName(String), Description(String)

faction_create

creates a faction with name and description)

FactionName(String), Description(String)

faction_delete

removes a faction

factionID(Integer)

faction_check

checks sanity of factions (removes leftover/invalid factions)

faction_list_members

lists members of faction

factionID(Integer)

faction_join_id

joins a player to a faction with given id

PlayerName(String), factionID(Integer)

faction_set_id_member

sets a player to a faction id (warning: debug! not a join)

PlayerName(String), factionID(Integer)

faction_reinstitute

adds ids to players from faction members

faction_mod_member

sets a player to role within the faction

PlayerName(String), Role(1-5)(Integer)

faction_mod_relation

sets relation of two factions

FactionID(Integer), FactionID(Integer), enemy/ally/neutral(String)

faction_del_member

deletes a player from the faction

PlayerName(String), FactionId(Integer)

debug_id

sets the id of an object to debug

ID(Integer)


Ill place all these into a table at a later date.

-FOZZ

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