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Cannon Module
AnitMatterCannon

ID

16

Cost 1,500 credits
Category Ship
Groupable Yes

Structural stats

HP

100 hitpoints

Armor 0% armor


Basic Info Edit

The Cannon is your basic weapon. When you first spawn in a new world or server, you will start out with 20 Cannon blocks in your inventory, along with a Cannon Computer. Cannons will fire small white balls of energy. 

The Cannons can be obtained in different ways. The easiest way is simply by buying them in the shop for 1,500 credits each. Another way is by salvaging them from other ships. One more way is crafting them through use of the factory blocks.

In Starmade, weapons will benefit from being in a group. By putting several Cannons adjacent to each other will offer a higher damage, longer range and higher energy consumption. 

Linking Edit

Like with all the weapon systems in StarMade, you will need to link the Cannons with a controlling computer, in this case a Cannon Computer. In build mode, place the Cannon Computer and then place the Cannons. If done correctly, the Cannons will get a purple outline, indicating that they are linked to the Cannon Computer (To edit this later, press 'C' while looking at the Computer, then press 'V' at the Modules. Once in your ship, press 'G' to open up your weapons menu. Select the Cannons and press a number to add them to your hotbar or drag them to a slot. They are now ready for fire. 

Starmade weapons require power instead of ammunition to function. Basically, every weapon system has an infinite ammo supply, as long as it can use power from the ship on which it is mounted.

FORMULAEdit

Damage per shot = SQRT(2560 * blocks equivalent)

Distance shot travels (in meters) = 290 + 80 * SQRT(blocks equivalent)

Reload time per shot (in milliseconds) = 50 + 3138/(5.3 + bl.eq.) + 1065/(31 + bl.eq.) + 3600/(1200 + 1.5 * bl.eq.)

Speed of shot (in decameters per second) = 15 + SQRT(25.6 * blocks equivalent)

where blocks equivalent (bl.eq.) = percentage (of the section (damage, distance,etc.)) of the total linked block


So with a canon of 20 linked blocks and 30% in Damage, 40% in Distance, 10% in Reload, and 20% in speed will have:


Damage per shot = SQRT(2560 * 6) = 123.9

Distance shot travels (in meters) = 290 + 80 * SQRT(8) = 516.3 m

Reload time per shot (in milliseconds) = 50 + 3138/(5.3 + 2.) + 1065/(31 + 2.) + 3600/(1200 + 1.5 * 2.) = 515.1 ms

Speed of shot (in decameters per second) = 15 + SQRT(25.6 *4) = 25.1 Decameters/s = 251 meters/s


TIPS:Edit

The Reload value is in milliseconds. That mean that a canon with a reload of 500 will shoot twice in a second.


Blocks
Defence SD Shield Disperser SD Shield Disperser16px Cloaker10x RadarJammer 10x RadarJammer
CPU's 16px Missile Computer16px Cannon ComputerSD-BB Missile Computer SD-BB Missile ComputerD1000 Missile CPU D1000 Missile CPU
Weapons AntiMatter Cannon AntiMatter Cannon16px SD KB Missile Array16px SD-BB Missile ArrayD1000 Missile Array D1000 Missile Array
Natural Cactus Cactus
Power SD pc1.3 Power Tank SD pc1.3 Power Tank16px SD Hct xm3.4 Power
Construction Materials 16px Hull16px Hardened Hull
Ship Building Gravity Unit Gravity UnitHyperflux Coil Thruster Hyperflux Coil Thruster
Misc 16px SD Docking Unit16px ID ListFaction Module Faction Module16px Death Star Core

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