This section is under discussion.
Ships are often divided into separate categories based on their size, weight, shield strength, thrust and reactor capacity. Below are some suggested ship categories - keep in mind that many players and factions use their own definitions.
Super-Light Class (1 to 300 Blocks)Edit
Shield capacity: 0 to 816 (0 to 1 shield blocks)
Thrust capacity: 5 max
Energy regeneration: 500e/sec
Common roles: Reconnaissance, Harassment, Fodder, Turret
Super-Light class ships are generally extremely small in size, often no more than 200 blocks, and are very often used as turrets, or Fodder to take attention of turrets away from larger ships. This class of ship is very expendable and as such it is commonly used as fodder for turrets.
Despite a significant lack of shields and weaponry (If not composed of entirely weaponry and/or Engines) This class serves useful as small turrets for corvettes or in some cases, Heavy fighters.
These ships have unbridled agility, and if used by a skilled pilot can engage multiple fighters due to their speed and maneuverability. These ships are seldom seen in service as a separate force due to their unreliability and woeful lack of firepower.
They may also be used as small drones to make a 'shield' of small ships.
Light Fighter class (300 to 500 Blocks)Edit
Shield capacity: 816 to 3744 (1 to 15 shield blocks)
Thrust capacity: 15 max
Energy regeneration: 1000e/sec
Common roles: Reconnaissance, Fodder, Swarmer, Harassment, Light Pvp
Light Fighters tend to have few shields and weapons, instead focusing on maneuverability. These ships are capable of extreme and sudden acceleration, allowing a skilled pilot to evade almost all incoming fire. As these ships are so small, shields are often forgone in favour of a slight improvement in weapons.
In large numbers, Light Fighters can easily overwhelm ships far above their weight class, as well as divert enemy turret fire away from heavier friendly ships.
Radar Jammers and Cloaking Units are recommended for stealthy reconnaissance, However, Radar Jammers and Cloaking units require a considerable amount of power and thus a Heavy fighter is recommended for reconnaissance and stealth.
Heavy Fighter Class (500 to 3000 Blocks)Edit
Shield capacity: 3744 to 10949 (10 to 50 shield blocks)
Thrust capacity: 30 to 50
Energy regeneration: 3000e/sec
Common roles: Reconnaissance, Fodder, Bomber
A heavier version of the Light Fighter, the Heavy Fighter usually features improved shields and weaponry. The increase in weight does impact maneuverability, although not enough to stop it from tackling Light Fighters.
Missiles can be fitted to fill the Bomber role nicely.
In large numbers, Heavy Fighters will devastate larger ships. However, their larger size makes them far easier to hit than Light Fighters. Turrets are often prime targets for Heavy Fighters due to their relatively weak shielding and importance to enemy ship defence.
Corvette Class (3000 to 7500 Blocks)Edit
Shield: 10949 to 27591 (50 to 200 shield blocks)
Thrust capacity: 100 to 200.
Energy regeneration: 30000 e/sec
Common roles: Reconnaissance, Light Escort, Support
The Corvette is designed to support bigger ships in battle. Corvettes strike a balance between shields, weapons and thrust, allowing one to whittle down enemy shields, take fire meant for allies and eliminate harassing fighters.
Homing missiles are strongly recommended if fighters are a problem.
Frigate Class (7500 to 20000 Blocks)Edit
Shield capacity: 27591 to 80678 (200 to 1000 shield blocks)
Thrust capacity: 500 to 1000
Energy regeneration: 90000 e/sec
Common roles: Support
Frigates are considerably larger than Corvettes and as a consequence are assigned to support bigger ships. Frigate-sized ships will struggle to bring their guns to bear on fast-moving ships and as such it's advisable to bring some anti-fighter support. A turret is advisable, or perhaps side-mounted guns manned by a second crewmember. Occasionally a light fighter may be stored in a small hangar aboard the Frigate.
Frigates are primarily used to support larger military ships.
Cruiser Class (20000 to 50000 Blocks)Edit
Shield: 80678 to 235902 (1000 to 5000 shield blocks)
Thrust capacity: 3000 to 5000
Energy regeneration: 300000 e/sec
Common roles: Assault
Cruisers are very large ships, capable of dishing out a hefty main course of cannon fire that will drop the shields of most ships. Their maneuverability is poor, forcing them to either field turrets or rely on supporting ships when against fighters. Hangars are rare on cruisers.
Cruisers usually focus on weapons over shields, which means they may be lacking in tank relative to their weight. One weapon group only is recommended for Cruisers as they will generally not need to split fire between multiple targets.
Battleship Class (50000 to 200000 Blocks)Edit
Shield: 235902 to 374469 (5000 to 10000 shield blocks)
Thrust capacity: 7000
Energy regeneration: 1000000 e/sec
Common roles: Assault
Battleships make up the backbone of any fleet. The artillery fielded by battleships is capable of ripping through Cruisers, Frigates and Titans with ease, whilst impressive shielding absorbs a great amount of enemy fire. Hangars are common and allow Battleships to launch Corvettes or Fighters.
Battleships are very slow. An escorting Frigate or Corvette should focus on smaller ships, allowing the Battleship to rip holes in larger ships. A lack of an escort will often mean death as Battleships are sitting ducks when outmaneuvered.
Turrets are a must against fighters.
Titan Class (200000 to 500000 Blocks)Edit
Shield: 374469 to 1020674 (10000 to 45000 shield blocks)
Thrust capacity: 10000 to infinity
Energy regeneration: 5000000 e/sec
Common roles: Heavy Assault, Carrier, Planetary/Station Destruction
Battleships are to Titans what Corvettes are to Frigates. Titans field a humongous amount of firepower, capable of reducing entire planets or stations to ruins in a short space of time. The shield generators fielded aboard a Titan can absorb ridiculous amounts of damage, making up for its lack of maneuverability (Titans are extremely slow).
Titans are expensive to built and are only found in fleets in small numbers. Titans can take the role of a Carrier, with a massive Hangar capable of holding Frigates. Alternatively, Hangar space can be swapped for more firepower if you really want to destroy everything.
Titans feature many, many turrets. Additional manned turrets are common.
Deus Class (500000 to 1000000 Maximum Blocks)Edit
Shield: 1020674 minimum (45000 shield blocks minimum)
Thrust capacity: 30000
Energy regeneration: 10000000 e/sec
Common roles: Eater of Worlds, Superheavy Assault, PVP, Mother Destroyer
Ultimate class ships don't always mean GG, but usually. Their firepower can rival entire fleets and their shields can survive a supernova. Their speed is pathetic, but who needs speed when you have power?
Turrets are very numerous. Side weapon batteries are advisable for taking down multiple ships in a short space of time, providing you have the crewmembers to man them.
These ships are extremely rare and generally only one is fielded per fleet.
Mothership Class (1000000 Minimum Blocks)Edit
Shield: 2041348 minimum (90000 shield blocks minimum)
Thrust capacity: 60000
Energy regeneration: 15000000 e/sec
Common roles: 'Mobile' Space Station, Ultraheavy Assault
Mothership Class ships are exponentially rare, chiefly due to the base cost of the materials needed to construct such a behemoth (Exceeding 2 Billion Credits).
Due to the way in which the physics for large ships in Starmade works, the higher the number of blocks, the slower the turn time. There is no way to combat this, and as such Mothership Class Ships are very unwieldy, and may take minutes to take a full rotation.
Mothership Class Carriers often make up the entire fleet of a faction(s), and despite their unagility, the ridiculous number of turrets will deal with the smaller threats, like hoards of Fighters.
Direct fire from a Mothership will decimate the shields and hull of nearly any class ship, excluding itself, and should a Mothership be spotted, immediate retreat is advised.