Command |
Description |
Parameters |
last_changed |
shows the unique id of the players that spawned and/or last modified the selected structure |
|
debug_fsm_info |
shows FSM state of objects (Debug Command: slows down network) |
true/false(Boolean) |
teleport_to |
teleports the current controlled entity |
PlayerName(String), X(Float), Y(Float), Z(Float) |
kill_character |
kills the entity with that name |
PlayerName(String) |
teleport_self_to |
teleports the current controlled entity |
X(Float), Y(Float), Z(Float) |
change_sector |
teleports the current player to another sector |
X(Integer), Y(Integer), Z(Integer) |
export_sector |
exports the whole sector. be sure to use /force_save before |
X(Integer), Y(Integer), Z(Integer), name(String) |
export_sector_bulk |
exports the whole sector from file. be sure to use /force_save before |
fileName(String) |
import_sector_bulk |
make sure that the target sector is unloaded |
fileName(String) |
import_sector |
make sure that the target sector is unloaded |
toX(Integer), toY(Integer), toZ(Integer), name(String) |
change_sector_for |
teleports any player to another sector |
player(Integer), X(Integer), Y(Integer), Z(Integer) |
repair_sector |
attempts to correct the regitry of the sector |
X(Integer), Y(Integer), Z(Integer) |
load_system |
loads the whole system (debug) |
X(Integer), Y(Integer), Z(Integer) |
load_sector_range |
loads sectors from pos (incl) to pos (incl) (debug) |
fromX(Integer), fromY(Integer), fromZ(Integer), toX(Integer), toY(Integer), toZ(Integer) |
teleport_self_home |
teleports the current controlled entity to the spawning point of the player controlling it |
|
destroy_entity |
Destroys the selected Entity |
|
giveid |
Gives player elements by ID |
PlayerName(String), ElementID(Short), Count(Integer) |
give |
Gives player elements by NAME |
PlayerName(String), ElementName(String), Count(Integer) |
give_credits |
Gives player credits) |
PlayerName(String), Count(Integer) |
jump |
Jump to an object in line of sight if possible |
|
restruct_aabb |
Reconstructs the AABBs of all objects on the server |
|
tp_to |
warp to player's position |
PlayerName(String) |
tp |
warp a player to your position |
PlayerName(String) |
daytime |
sets the time of the day in hours |
TimeInHours(Integer) |
simulation_spawn_delay |
sets the time of the day in hours |
TimeInSecs(Integer) |
simulation_ai_enable |
enables/disables AI simulation |
enable(Boolean) |
set_spawn |
Sets the spawing point for this player to the current position |
|
shutdown |
shutsdown the server in specified seconds (neg values will stop any active countdown) |
TimeToShutdown(Integer) |
force_save |
The server will save all data to disk |
|
add_admin |
Gives admin rights to (param0(String))) |
PlayerName(String) |
list_admins |
Lists all admins |
|
status |
Displays server status |
|
list_banned_ip |
Lists all banned IPs |
|
list_banned_name |
Lists all banned names |
|
list_whitelist_ip |
Lists all whitelisted IPs |
|
list_whitelist_name |
Lists all whitelisted names |
|
ban_name |
bans a playername from this server |
PlayerName(String) |
ban_ip |
bans a ip from this server |
PlayerIP(String) |
whitelist_name |
add a playername to the white list |
PlayerName(String) |
whitelist_ip |
add an IP to the white list |
PlayerIP(String) |
whitelist_activate |
Turns white list on/off (will be saved in server.cfg) |
enable(Boolean) |
unban_name |
unbans a playername from this server |
PlayerName(String) |
unban_ip |
unbans a ip from this server |
PlayerIP(String) |
kick |
kicks a player from the server |
PlayerName(String) |
update_shop_prices |
Updates the prices of all shops instantly |
|
remove_admin |
Removes admin rights of player |
PlayerName(String) |
refresh_server_msg |
Refreshes the server welcome message |
|
save |
Saves the currently entered/selected Object in the Catalog |
NameInCatalog(String) |
load |
Loads the object and puts it in the nearest available spot |
CatalogName(String), ShipName(String) |
list_ships |
Lists the current ship catalog |
|
search |
Returns the sector of a ship of station with that uid |
ShipOrStationName(String) |
despawn_all |
WARNING: this will delete the entites that start with the given pattern from the database! |
ShipNameStart(String), Mode(used/unused/all)(String), ShipOnly(Boolean) |
despawn_sector |
WARNING: this will delete the entites of a sector that start with the given pattern from the database! |
ShipNameStart(String), Mode(used/unused/all)(String), ShipOnly(Boolean), X(Integer), Y(Integer), Z(Integer) |
populate_sector |
WARNING: this will populate the sector. Use this as a reset after using /despawn_sector! |
X(Integer), Y(Integer), Z(Integer) |
spawn_mobs |
Spawn AI from catalog with factionID at random places around you |
CatalogName(String), factionID(Integer), count(Integer) |
spawn_mobs_line |
Spawn AI from catalog with factionID at the point you are looking at |
CatalogName(String), factionID(Integer), count(Integer) |
initiate_wave |
Initiates an enemy wave |
Level(Integer), Seconds(Integer) |
start_ship_ai |
Makes current ship into a AI for faction |
factionID(Integer) |
stop_ship_ai |
Current ship will stop being AI |
|
give_all_items |
Adds every item for a player |
PlayerName(String), count(Integer) |
give_category_items |
Adds for player items from category |
PlayerName(String), count(Integer), terrain/ship/station(String) |
sector_chmod |
Changes the sector mode: example '/sector_chmod 8 8 8 + peace', available modes are 'peace'(no enemy spawn), 'protected' (no attacking possible) |
SectorX(Integer), SectorY(Integer), SectorZ(Integer), +/-(String), peace/protect(String) |
shop_restock |
Restocks the selected shop with items |
|
spawn_item |
spawn an item in front of you |
BlockName(String), count(Integer) |
faction_list |
lists all factions |
|
faction_edit |
edits a faction with name and description) |
factionID(Integer), FactionName(String), Description(String) |
faction_create |
creates a faction with name and description) |
FactionName(String), Description(String) |
faction_delete |
removes a faction |
factionID(Integer) |
faction_check |
checks sanity of factions (removes leftover/invalid factions) |
|
faction_list_members |
lists members of faction |
factionID(Integer) |
faction_join_id |
joins a player to a faction with given id |
PlayerName(String), factionID(Integer) |
faction_set_id_member |
sets a player to a faction id (warning: debug! not a join) |
PlayerName(String), factionID(Integer) |
faction_reinstitute |
adds ids to players from faction members |
|
faction_mod_member |
sets a player to role within the faction |
PlayerName(String), Role(1-5)(Integer) |
faction_mod_relation |
sets relation of two factions |
FactionID(Integer), FactionID(Integer), enemy/ally/neutral(String) |
faction_del_member |
deletes a player from the faction |
PlayerName(String), FactionId(Integer) |
debug_id |
sets the id of an object to debug |
ID(Integer) |
Ill place all these into a table at a later date.
-FOZZ